A slit or narrow opening, as in a door, window, etc.
You can create a slot in a game that you’re developing by using the Add Slot action in the Scene Editor. The slots you define are dynamic placeholders that hold content dictated by a scenario. A slot can either wait passively for a trigger (a passive slot) or actively call for a trigger to fill it with content (an active slot). The content is delivered to the browser in the form of a DOM element or HTML markup. You can also use the